π¨Design Options
Syntax
wheel:
skin:
type: <type>
texture: <texture>
fields: <number>
pointer:
use: <true/false>
animated: <true/false>
catch_points:
use: <true/false>
material: <material>skin
type
texture
custom-item (only if type = CUSTOM)
fields
pointer
use
animated
catch_points
use
material
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