ℹ️Item Config Format

Syntax

material: <material>
amount: <number>
custom-model-data: <number>
durability: <true/false>
unbreakable: <true/false>>
name: <text>
lore:
  - <text>
  ...
itemflags:
  - <itemflag>
  ...
enchants:
  - <enchant-name>:<number-level>
  ...
leather-color: <r>;<g>;<b>

Item Options


material

Specifies the base Minecraft material of the item (e.g. PAPER, DIAMOND, STONE_SWORD).


amount

Defines how many items will be given in a stack.


custom-model-data

Sets the CustomModelData ID for resource pack integration.

  • Allows unique textures when using a custom resource pack.


durability

Enables or disables item durability usage.

  • If true, the item can take damage and break.


unbreakable

If set to true, the item cannot break or lose durability.


name

Sets the display name of the item.


lore

Defines description lines shown when hovering over the item.


itemflags

Defines specific item attributes.

  • Examples: HIDE_ENCHANTS, HIDE_ATTRIBUTES.

chevron-rightAll ItemFlag typeshashtag
  • HIDE_ENCHANTS – hides enchantments on the item

  • HIDE_ATTRIBUTES – hides item attributes (attack damage, armor, etc.)

  • HIDE_UNBREAKABLE – hides the “Unbreakable” tag

  • HIDE_DESTROYS – hides the “CanDestroy” information

  • HIDE_PLACED_ON – hides the “CanPlaceOn” information

  • HIDE_POTION_EFFECTS – hides potion effects on tipped arrows or potions

  • HIDE_DYE – hides dye color on leather armor (newer versions)


enchants

Adds enchantments to the item.

  • Format: <enchant-name>:<level>

  • Example: SHARPNESS:5.

chevron-rightAll Enchantment typeshashtag

Armor

  • PROTECTION

  • BLAST_PROTECTION

  • PROJECTILE_PROTECTION

  • FIRE_PROTECTION

  • RESPIRATION

  • AQUA_AFFINITY

  • DEPTH_STRIDER

  • FROST_WALKER

  • SOUL_SPEED

  • SWIFT_SNEAK

  • THORNS

  • UNBREAKING

  • MENDING

  • CURSE_OF_BINDING

  • CURSE_OF_VANISHING

Weapons

  • SHARPNESS

  • SMITE

  • BANE_OF_ARTHROPODS

  • LOOTING

  • FIRE_ASPECT

  • KNOCKBACK

  • SWEEPING_EDGE

Bow / Crossbow / Trident

  • POWER

  • PUNCH

  • FLAME

  • INFINITY

  • MULTISHOT

  • QUICK_CHARGE

  • PIERCING

  • LOYALTY

  • RIPTIDE

  • CHANNELING

  • IMPALING

Tools

  • EFFICIENCY

  • FORTUNE

  • SILK_TOUCH

Fishing

  • LUCK_OF_THE_SEA

  • LURE


leather-color

Defines the RGB color of leather armor.

  • Format: <r>;<g>;<b> (values 0–255).

  • Example: 255;0;0 for red.

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