Controls
Fields
Fields define amount of rewards, that wheel will hold. You can set unlimited amount of rewards, but we advice to use maximum of 12 if you want to connect it with texture and 30 if you dont mind about the texture
30 is our limit, bcs then the displays can cause lags. (internet drops/high ping for players)
Roll time
Roll time define the min and max time of wheel roll during max speed.
Roll time is defined in ticks. When roll time ends, wheel will start slowing.
Max speed
Maximal speed, that can the wheel can make by tick. So it is something like angle step per tick.
Random on max
(this segment is used only if you are using RANDOM wheel type)
It randomly move with max speed during the roll time to randomize the wheel correctly. We recommend you to use at least 5.0 value
Slowing factor
This value define how fast will the wheel stop after the roll time ends. Higher value == Faster slowing.
Some good presets: (from max speed 40)
Reward display
Reward display is created with packet entites (Item displays). syntax:
use - enables/disables the feature scale - size of the items distance - distance of the display from the middle of the wheel change-interval - time in ticks for animated icons change
Custom arrow (From BETA-1.7)
Now you can set your own arrow texture using all item setting from there syntax:
Win animations
These animations run after player receive reward when spin for something in the weel.
types: - CANNON (Items cannon from the wheel) - FIREWORKS (Fireworks fire from the sides of the wheel) - REWARD_RAIN (Rain of winned item) - LIGHTNING (strike to the center of the wheel)
We recommend using a maximum of 2 animations per round!
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