πŸ“ŠControls

Fields

Fields define amount of rewards, that wheel will hold. You can set unlimited amount of rewards, but we advice to use maximum of 12 if you want to connect it with texture and 30 if you dont mind about the texture

30 is our limit, bcs then the displays can cause lags. (internet drops/high ping for players)

Roll time

Roll time define the min and max time of wheel roll during max speed.

Roll time is defined in ticks. When roll time ends, wheel will start slowing.

Max speed

Maximal speed, that can the wheel can make by tick. So it is something like angle step per tick.

Random on max

(this segment is used only if you are using RANDOM wheel type)

It randomly move with max speed during the roll time to randomize the wheel correctly. We recommend you to use at least 5.0 value

Slowing factor

This value define how fast will the wheel stop after the roll time ends. Higher value == Faster slowing.

Some good presets: (from max speed 40)

Fast stop - 1.0
Ideal stop - 0.55
Slow stop - 0.3

Reward display

Reward display is created with packet entites (Item displays). syntax:

reward-display:
    use: true
    scale: 0.8
    distance: 2.0
    change-interval: 40

use - enables/disables the feature scale - size of the items distance - distance of the display from the middle of the wheel change-interval - time in ticks for animated icons change

Custom arrow (From BETA-1.7)

Now you can set your own arrow texture using all item setting from there syntax:

custom-arrow:
  material: LEVER

Win animations

These animations run after player receive reward when spin for something in the weel.

types: - CANNON (Items cannon from the wheel) - FIREWORKS (Fireworks fire from the sides of the wheel) - REWARD_RAIN (Rain of winned item) - LIGHTNING (strike to the center of the wheel)

  win-animations:
    cannon:
      type: CANNON
      randomizer: 8.0
      amount: 2
      materials:
        - WHITE_CONCRETE
        - LIGHT_BLUE_CONCRETE
        - LIME_CONCRETE
        - RED_CONCRETE
        - PINK_CONCRETE

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